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68 Game Reviews

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Fantastic yet not quite enough...

Loved most every aspect of it. The oddness of the whole thing was lovely.
However, I preferred the first version, before the walk-back puzzle's walls were heightened. It made me think. Just because part of the public can't solve it first try doesn't mean you should lower the bar.

Another nitpick I have it that it feels incomplete... Perhaps that's just part of its charm, but I feel there may be some ideas that were left out of this piece of art for some arbitrary reason.

The ending is pure genius.
I liked it muchly.

Simply lovely

I've got to remind myself not to give tens too often, but this gem snatches away my choices.
Oh the marvel.
Oh the drama.
Oh consarn it you made me lose The Game... again!

The acrid mix of dark humour, devious platforming, political satire and sugarless coffee breaks, topped with a world-ending final battle makes this the sweetest bit of bittersweet "This Is Your World"-ery I've come across in a long time.

And the music!
I'll be whistling/humming that tune for a while.

Good stuff.

Nicely done

Excellent concept, no-nonsense controls, a lovely little soundtrack and quite a deep storyline for a game so simple and short.

Love hurts.
It really does.

Sweeeeet.

Very Portal-esque storyline. A bit predictable, that was (as soon as Steve said 'test' I knew he wasn't going to want me to live) but that doesn't take away from its charm because that's still a damn good (and exploitable) idea which in this case was very well executed, especially with the addition of this unknown ally hacking the system and getting you out of there.
Loved every bit of it. Especially that easter egg that you told no-one about. Mwaahahahah.
Now to find that secret medal, which it seems, wasn't what I had found...

Jup, what they say be right.

A classic type of timewaster with extremely simple rules. The kind of concept that can amuse people for hours when executed properly.
That is, if it weren't so linear and devoid of variation.
The way things spawned no top of each other wouldn't be half as annoying if there was a proper way of locating your cursor... The current version of the game makes you rely on luck a tad too much.

Still, the concept is good, the music and soundeffects give it a lovely classicey feel, and it's overall quite enjoyable... but sadly not for long. It needs a bit of tweaking and expanding, is all. You say you're going to sequel the thing? I'm looking forward to that, ho yes!

Goodlucks!
~Glun

Extremely well done!

It's so awesome it made my flash plugin quit without affecting the browser!
Then I tried again, and got 23 blocks, and one of those lines that you go 'aw, that HAS to be one', whilst optimism forces you not to see that tiny gap.

I love the idea. xkcd is magnificent. And you too, sir, for making such a thing.
It doesn't take a genius to further build upon the work of a genius, but this is genius in itself.
Well done indeed.

Very inventive!

Got some neat stuff in there. Very humorous. The only downsides are the fiddly (slow) controls, most likely being fiddly because of browsers being slow, the occasional 'what now?' moments, and the fact that most of this is more chinese than japanese xD
No harm done, though. Ignorance is bliss in such cases, so perhaps I shouldnt've said anything. Oh well.

Definitely play-worthy!

Very well put together!

The setup is very nice. The concept actually original (apart from the save-the-princess thing, of course), and the all the animations were well envisioned. The only slight pity is Flash's deficiency to react in the right way... but still, it's very well done, considering.
The thing I'm probably most impressed by, though, is the choice of music. Damn. I can listen to that stuff all day. The excellent choice of these snazzy tunes (including 223, not just those listed on the game's file information) is quite likely the last-straw factor that's going to keep me playing this till I have that collector medal as well.
The boss fight was great fun. No, the whole thing was!

I laugh at those who raise their eyebrows at the unrealistic setting of apples making you fat. Why think of details like that? Realism? Ptah! Play your true classics: What's the sense in mario being able to fly with a racoon's tail, or even the fact that he got it from a dead piece of tree's limb in the first place?

In this, my good sir, 'Applez', is a true classic in itself.
Well done indeed.

Probably the funniest thing about this game...

...is the amount of people who don't get it.
This is gold, right here. And you've got to be patient and knowledgeable to recognise it.
Oh, and just 'cos you think it rocks doesn't mean you're patient or knowledgeable.

Anyone who has criticism about the way the world works and has half a brain will enjoy this. Neat job indeed.

Very Retro Indeed!

Loved every bit of it, and I haven't finished yet!

Absolutely brilliant. Love the music, and the whole ambience it gave.
Gameplay and controls are simply fantastic. Very retro-old feel indeed.
No life-system. That's a plus too.
Overall it went very smooth.
The one minus point is a combination between bugginess (certain jumps are easier when to the left compared to the same jump to the right), and minor annoyances that actually aren't even worth a mention.

Great job, sir!

"It is the meaning of life to look at the bright side of it!" -GtG

Age 32, Male

Joined on 10/13/06

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